How to get a variable from the main menu over to characterBP?

I have this in my main menu:

If you click on one of those buttons it is supposed to set what save slot you want to use, but I don’t know how I should get the currentSlot to the characterBP.

Casting is not an option because the player character/controller is not used in the main menu.

I always use savegame objects.

One savegame object keeping all current info. What slot the game-state savegame has and whatever other info might be interesting to have for the current session.

I tried that and it said it could not open the file.

Did you set it up properly?

https://docs.unrealengine.com/latest/INT/Gameplay/SaveGame/Blueprints/index.html

I’ve never run into the message “Could not open file” because usually you check with “Does Savegame exist” first whether or not it exists.

In my logs I get this:

LogStreaming:Warning: Failed to read file 'E:/Unreal_Game/Subject_A119/Saved//SaveGames/SaveSlot.sav' error.

This is how I have set it up:

How did you set it up?

Did you verify the savegame exists?

I fixed it by placing the Save Game To Slot after I made the saveSlot variable:

I don’t have to verify that in this case, because this is for new game, as soon as you press one of the buttons a new save game gets created.