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Call a timeline curve from another blueprint

I have a timeline in my game mode, that contains a curve. In another blueprint, I need to reference that timeline's output curve. Is there a way to do this?

Product Version: UE 4.12
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asked Aug 01 '16 at 04:21 PM in Blueprint Scripting

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what you can do : if they don t need to be sync, you can create external curves on your timeline. and use the asset created on your new timeline.

if you need them to be in sync, you can put the output value of your timeline in a global variable, and then call it on the event tick of your blueprint.

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answered Aug 01 '16 at 05:51 PM

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avatar image antithing Aug 02 '16 at 08:51 AM

Thanks! I ended up using a global variable, defined in c++ with a get/set.

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