Reflection Sphere and Static Light do not work.
Recently I've noticed that on my map in the project I'm currently working on both reflection spheres and static light do not work. At all.
Materials do not react to reflection spheres/boxes and static light is missing.
Both stationary and movable light sources are working fine, but as soon as I set any light to static and build lighting, it just goes completely dark.
I've tried to migrate my level to a new project, but the result was the same. If I create new level - it's all working fine there.
What could be wrong and how do I fix that?
asked Aug 01 '16 at 05:12 PM in Rendering
Check that your meshes have a second uv channel set so the lighting information can be baked and written to that. Also check if your editor isn't giving you warnings after building lights, like overlapping UVs and things like that. If your UVs are overlapping on your second UV, a shadow will affect parts of the model that it shouldn't. Might even affect the complete model.
answered Aug 02 '16 at 02:56 AM
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