Help with movements! @Edit:

Hello!

I’m studying about LedgeGrab through tutorials, used in engines passed (4.8-9 - by Crocopede) and I was able to use it in the most current version of the engine (.5). I would like to know how to fix this error shown below on image:
What I want to do is that character climb on top of the Ramp, but he won’t go up. Just climb on the air, not the Ramp.
How to fix it?

Game:

I do not know how you do that but you must set movement mode to flying for those animations which move along Z axis and at the end of the animation set it to walking again using a notify or something.

you can access to movement mode from your character movement component

I did like that:

Blueprints:




those images are unclear.

what was the result? what happens with flying mode?

Flying mode is there. Sorry, because it’s in Portuguese. → Flying = Voo. xD

The character don’t go up properly on the ramp, but in the air. =/

is not your animation inPlace?

What do you mean? InPlace?

are you using mixamo animations?

try this in your character BP

Not mixamo. I’m using animations from Crocopede work. http://www.crocopede.com/free-stuff

Here’s the Action when I press to Jump

This that you showed above is bugged =/

how is that animation played in persona?

does its Z axis change if you disable the root motion?

101522-o.png

could you send the link to the tutorial you learnt it from?

Yes, I’ll send it for you.

I’m in Tutorial Part 2.

in that tutorial part 1 at minute 22 he set movement mode to flying. check to see if you have done the same

Yes. I do this. Its for character grab the ledge. xD

Blueprints:


And the other part: Loose the ledge with S - Crouch Button


S - Crouch Button

and also part 2 minute 17

there are lots of things involved there and I can’t realize where you have done wrong

Did it too. Is there on beggining of the topic.

Here:

=/

I’m guessing it’s in the animation persona. Idk.

Remembering that this tutorial is of 4.8 version. Do it in .5 version is really different

I am sorry that I couldn’t help :((((

Do you know another way to do this? And, what inherit of Character Movement Component from Cast?

I think I found the error. Is on Component Move To (Mover Componente Para). Target Location and Rotation. Either that or Persona.