Bug with collapsing nodes in blueprint

I was working on my project cleaning it up a little bit so I was collapsing nodes down. I collapsed my blueprint section that deals with receiving damage. When I did that i noticed in the new node created that the connection from the Event “any damage received” to the next node had disconnected. After reconnecting the node the editor immediately crashed. Now it won’t load my my project. I did submit a crash report here is the code it gave c38662eefa33b1820568a4670ca44595. I got it work with replacing the blueprint I was work on with an older AutoSave file.

Hello,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes.

If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, please submit a new report for it.

Thank you.