How can I import skeletons correctly from Blender to UE4?
I am able to import static meshes without any problems from Blender; however, when I add weights to the bones/mesh for animation, the .fbx file does not import correctly into UE4. The mesh appears "plastic," and the root bone collapses into the origin, moving the other bones up in the hierarchy. Here is an example mesh I made to show the problem.
In UE4 (without skeleton):
In UE4 (with skeleton):
Re-imported into blender, the leaf bones are added correctly:
Solutions I've tried (including answers from other questions on the AnswerHub):
I just need some way to create animations for my meshes, but there don't seem to be any (free) options aside from Blender.
Update: It may be hard to see in the previous images, but the bone structure looks like the following:
The "head" bone is now the "neck" bone which is now the "body" bone.
Update 2: Here are the files used above.
in your UE4 FBX import settings, make sure "import normals and tangents" is selected as the import normals method, and make sure PreserveSmoothingGroups is checked.
answered Aug 02 '16 at 04:12 AM
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