73 Views - 2 Votes - No Answers! ..Please Help

I have a simple SideScroller (3D) project in which the character can possess a spaceship pawn.

Ultimately I want to achieve roll & pitch at the same time!

When nose of the ship is pointed “UP” - I want the top of the ship to be facing the player

Adversely, when the nose of the ship is pointed “DOWN” - I want the belly of the ship to be facing the player

The ship rotates 360 degrees - and the player can steer Left or Right in either direction (in 360 degrees)

Now I’ve actually already achieved this desired rotation, as shown and described above - by using 4 “Rotating Movement Components”

Two are for turning left and two are for turning right. I have these fire by button press. I will share this setup with you - See Pics…

My problem is - I can’t achieve this when the Default Scene Root = the Body of the ship?

I can only achieve this desired rotation if the default scene root is separate from the body. However, this creates all sorts of problems when possessing the ship. I hope someone can shed some light on what I’m missing in regard to this rotation.

Ill forward this to some blueprint peeps :slight_smile:

Thanks so much pal…