Problem with UMG on PixelArt Sprites
Hello to all who share with me the pleasure of working with the unreal engine for some time been working on a 2D PixelArt SideScroller game and had some problems on the interface.
Does anyone have any idea what this might be blurred effect pixel art of the UMG?
Thanks so much!
asked Aug 02 '16 at 01:16 PM in Using UE4
Slate didn't respect the filter setting in 4.10. I believe I fixed that in either 4.11 or 4.12, can't recall which one.
answered Aug 02 '16 at 01:36 PM
Nick Darnell ♦♦ STAFF
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