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Problem with UMG on PixelArt Sprites

Hello to all who share with me the pleasure of working with the unreal engine for some time been working on a 2D PixelArt SideScroller game and had some problems on the interface.
As shown below: alt text

alt text

Does anyone have any idea what this might be blurred effect pixel art of the UMG?

Thanks so much!

Product Version: UE 4.10
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screenshot2.png (167.6 kB)
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asked Aug 02 '16 at 01:16 PM in Using UE4

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Slate didn't respect the filter setting in 4.10. I believe I fixed that in either 4.11 or 4.12, can't recall which one.

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answered Aug 02 '16 at 01:36 PM

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Nick Darnell ♦♦ STAFF
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avatar image Carlitomurta Aug 03 '16 at 10:05 AM

I tested in version 4.12.5 and you were right ! Many thanks for the reply! you saved my life :D

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