Blueprint Attachment Broken (4.11)
I've been having terrible trouble attaching a physics object to a motion control component in 4.11. The main issue stems from attachment not behaving like it should (in many cases it simply fails). I've managed to get a set up that almost works, but have discovered that it's still woefully unreliable:
In the top graph, the object is not attached as expected, it remains floating in place. When dropping it and re-enabling physics, it falls back to earth as expected.
In the bottom graph, the object does attach as expected, but dropping it and re-enabling physics does not work, leaving it to float off into space and through geometry.
I'm at my wit's end to be honest. Does anyone have a set up that actually works? I want to do something very simple, but it just isn't working like it should :/
asked Aug 02 '16 at 04:15 PM in Blueprint Scripting
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