Posses an attached actor?
I have an object attached to my character in a hand socket, when activated the actor moves to a new socket but I want to change the controls to posses that actor (its using a different physics actor). Cant this be done or should the 2 remain separate from one another and I juggle the player controller between the 2?
asked Aug 02 '16 at 08:59 PM in Blueprint Scripting
If you plan to control both in same time then make possessed main actor control attach actor, If they are sperate in contorls, like there would be 2 control modes then switching possession would be best option. At the end it all depends on you which what you are feeling comfitibule with, controller don't need to control everything direcly.
answered Aug 03 '16 at 12:50 AM
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