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Modules window in default layout unable to load after editor restart

  1. Create a new blank C++ project in 4.12.5

  2. Open the project and "Reset Layout" in the editor

  3. Go to Window -> Developer Tools -> Modules

  4. Drag the floating window somewhere into your editor layout for example as a pinned tab next to "Modes"

  5. Restart the editor

The modules tab will be there but the contents of it just show the text "unrecognized tab". Closing and reopening the tab will load it properly.

alt text

This only works with C++ projects since this window is not visible in the menu on a normal project. My guess is this is also the reason it will not load by default when the editor first starts.

This is mildly annoying since I use the modules window for compiling and hot-reloading C++ plugins, so I have to do this open + close dance many times a day.

Product Version: UE 4.12
screenshot.png (9.0 kB)
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asked Aug 02 '16 at 09:17 PM in Bug Reports

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After investigating the issue, it appears it is already in our database: https://issues.unrealengine.com/issue/UE-13886

You can track the issue using the link above. This issue is marked as Won't Fix, as it is not a blocker, and the developers are currently focusing their efforts on high-priority crash and showstopper bugs.

Thank you for your report.

Have a great day

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answered Aug 03 '16 at 01:25 PM

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Sean L ♦♦ STAFF
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avatar image Cameron.Royal Aug 03 '16 at 01:36 PM

That is a little disappointing I guess, but I understand. Thanks for the reply.

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