Blender animations do not play with correct rotation and/or scale?
I have applied location / rotation / scale to the mesh already.
Using the binary exporter in Blender, the scale changes when an animation is played:
Using the ASCII exporter in Blender, the mesh does not have the correct rotation until the animation plays:
Using the suggestion from this post, the mesh does not scale with the skeleton:
Update: I have *finally* found a temporary solution using the ASCII exporter, but I would like to know if there is a more permanent one. Here is what I did:
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