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Blender animations do not play with correct rotation and/or scale?

I have applied location / rotation / scale to the mesh already.
For these examples I set the animations to play when the game starts.

Using the binary exporter in Blender, the scale changes when an animation is played:
alt text

Using the ASCII exporter in Blender, the mesh does not have the correct rotation until the animation plays:
alt text

Using the suggestion from this post, the mesh does not scale with the skeleton:
alt text

Update: I have *finally* found a temporary solution using the ASCII exporter, but I would like to know if there is a more permanent one. Here is what I did:
1. Make the rotation of the animation consistent with the mesh by changing the axis directions in the Blender exporter.
alt text
2. Correct the rotation of the mesh in UE4.
alt text
3. This is the result:
alt text

Product Version: UE 4.12
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asked Aug 03 '16 at 02:04 AM in Using UE4

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Click on the link to watch the video. Hope this helps .


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answered Aug 23 '16 at 12:25 PM

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