How to remove uasset references to deleted things?

I have several blueprints I made for world space widget testing. After I figured out how everything worked, I force deleted my test blueprints, which are actors, and put my widget components on the actors I wanted to have world space UI. Now I’m stuck with a slew of log errors saying that the asset cannot be found.

In my World_UI widget for example, it still has a reference to a deleted object, World_BP, which was my test actor for the widget. I looked everywhere in the World_UI blueprint to remove the reference to World_BP and I just cannot find it. Is there another way to remove this reference, because its not being used for anything.

Also, this widget component, World_UI, is part of an actor blueprints that is in multiple test levels, so would I don’t know if that might contribute to the problem too.

101206-capture.png

101203-capture.png