Getting Failed Packaging Error, help?

This is when i try to package->all for android.

[link text][1]

101208-new+text+document.txt (134 KB)

,

This is the error I’m seeing in your logs:

MainFrameActions: Packaging (Android (All)): UnrealBuildTool: BUILD FAILED
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: C:\\android-sdk-windows\tools\ant\build.xml:720: The following error occurred while executing this line:
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: C:\\android-sdk-windows\tools\ant\build.xml:734: Compile failed; see the compiler error output for details.

Can you please verify that you’ve updated to CodeWorks and show me a screenshot of your Android SDK settings from Project Settings? Make sure Nativized Blueprints is turned off too, and that the Substance Plugin isn’t running in your project.

Looking forward to hearing back from you, thanks!

How do I update to codeworks? And where is Nativized blueprints? Never installed substance plugin so that shouldnt be a problem

Andriod SDK:

You need to uninstall AndroidWorks and then install CodeWorks from either of the following directories:

  • Binary: EngineInstallLocation\Unreal Engine\EngineVersion\Engine\Extras\Android
  • GitHub: EngineSyncLocation\UE4\Engine\Extras\Android

After it’s installed, go ahead and restart your computer, and then make sure you set up your Android SDK as follows:

101291-androidsdk.png

Thanks!

Ok, I’ill do this as soon as I get time. Then I’ll get back to you.

You’re welcome. Let me know if you’re still running into issues.

Hey , seems like there isn’t any CodeWorks file. Is there a possible download link or something along those lines?

Hey,

Sorry about that, I missed that you were on 4.11. You need AndroidWorks for 4.11, and starting at 4.12, you’ll need CodeWorks.

[Nvidia Documentation for AndroidWorks][1]

If you upgrade to 4.12, it will be located where I told you previously.

Download and Install AndroidWorks

No worries! I’m glad you’re helping me anyways :)…

So I updated my Android SDKconfig

But still seem to getting build errors: [link text][2]

The only thing that isnt installed, does this matter?

Did you make sure that you downloaded the Android Tools that are in the Android SDK?

For example, I’m updated to NVIDIA CodeWorks, but the tools are installed:

Thanks!

,

Yes, you’ll want to install that. Mine is on version 3.3.16126.8216.

Let me see the logs after you’ve installed it, if anything happens.

I apologize for the late response, I became terribly sick earlier in the week. Thanks!

Andriod Works requires 2013 Microsoft Visual studio, so i downloaded 2013 express (didnt work) and then installed 2013 professional (didnt work)… both gave me the error message that it couldnt find a “full” version, ideas?

Unreal Engine 4.10 or later requires Visual Studio 2015 to be installed. You should be able to install Visual Studio 2015 Community, or Professional. If you install Community, please make sure you read the EULA as there may be limitations depending on what you’re creating your game for.

If you’re on 4.11, you need VS 2015 for the editor and VS 2013 for Android. If you upgrade to 4.12, you’ll need VS 2015.

Once Visual Studio is installed, go to: Control Panel\Programs\Programs and Features and right click on your Visual Studio installation and click ‘change’. A new window will pop up and you’ll want to press modify > select all > update. Once it’s completed, restart your computer. This is to make sure all tools are installed that the editor needs.

If you’re modifying 2015, you’re looking for ‘Common Tools for Visual C++ 2015’.

Looking forward to hearing back from you, thanks!

What is the EULA? Would you know: making a game for the play store

EULA is the End License Agreement, it’s where all the fine details relating to using/developing on software. Unreal Engine 4 had one that you had to agree to as well.

  • [Mobile Game Development][1]
  • [Performance Guidelines for Mobile Devices][2]
  • [Mobile Performance Tips and Tricks][3]
  • [Unreal Match 3 Documentation][4]

Good luck!

General Mobile Development for Unreal Engine | Unreal Engine 5.1 Documentation
[2]: Performance Guidelines for Mobile Devices in Unreal Engine | Unreal Engine 5.1 Documentation
[3]: https://docs.unrealengine.com/latest/INT/Platforms/Mobile/Performance/TipsAndTricks/index.html
[4]: Sample Game Projects for Unreal Engine | Unreal Engine 5.1 Documentation

So how do I know what is causing the error? I don’t seem to find a rule that I’m breaking

Did you install Visual Studio Community? If so, did you get your Android SDK set back up appropriately?

I need to see your new error to try and help you further. The last time we spoke I was explaining the EULA to you.

Thanks!