Static Mesh Editor shows collision when there is none?

I’m listing this as a “bug” as it is a user experience bug that I believe needs to be fixed. Here are the steps to reproduce using a simple static mesh that is included in the engine content.

  1. Change the View Options to Show Engine Content.
  2. Filter by Static Mesh and open the EditorPlane static mesh in the Engine Content folder.
  3. Notice the “Num Collision Primitives” says 0.
  4. Click on the Collision button on the tool bar.
  5. Notice the wireframe overlaid on the mesh. This is very confusing for the user as it “looks” like the mesh has collision when in fact it does not.
  6. Select “Add Box Simplified Collision” from the Collision menu.
  7. Notice how it is very difficult to actually tell that a collision mesh was added to the static mesh because of the wireframe overlay. This adds to the confusion.

I don’t see any reason for the wireframe overlay when the Collision button is clicked. I would like to propose that the wireframe overlay is removed from the editor when the Collision button is clicked to eliminate this problem.

Hello,

This is a known issue: Unreal Engine Issues and Bug Tracker (UE-27588)

You can track the status of the issue using the link provided above. Thank you for your report.

Have a great day

Great thanks. Hope it gets fixed soon.