[4.12] Cable Components Don't Render Custom Depth Pass
Cable components include the render flag for 'render custom depth', but it doesn't seem to have any effect. I would really like to do a post process material on the cables in our game, but I can't get one working. I tried using a conditional on the custom depth value, and I tried using a custom stencil, but neither worked for cable components (they worked for other meshes in the scene, though). Just for more info, my custom depth pass is before the tone mapper, and my cable's material is opaque.
asked Aug 03 '16 at 06:30 AM in Bug Reports
Thanks for the clear and precise repro steps. I was able to confirm what you are reporting and have gone ahead and entered a bug report for the issue. You can track the issue following the link below on our new Public Issues Tracker.
Once the issue has been addressed by our engineers, the fix will be added to the release notes for fixed issues within an upcoming full engine or hotfix release.
Let me know if you have further questions or need additional assistance.
answered Aug 08 '16 at 05:45 PM
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