The server is never locally controlled?
I'm working on a multiplyer game for the VR Vive, so I followed tips from this site: http://heliosinteractive.com/project-artemis-ue4-multiplayer-vr. But one part is failing.
When the server (which is also a client) check the "IsLocallyControlled" node, he never returns true. So he never send his position to the other clients but can see them moving around. I figured this out threw severous logs and print string. Is it normal? Am I missing something? Thanks for the answers guys. Cheers.
asked Aug 03 '16 at 03:45 PM in Blueprint Scripting
Ok so after hours of fighting i figured it out. You just can't call this function on beginPlay, apparently the server needs some time to connect the player controllers, so just do it after a delay
answered Mar 22 '17 at 08:39 PM
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