Is a Blueprint Static Mesh More Expensive than a Static Mesh?

Hey everyone,

Basically I want to use Custom Render Depth on all my actors in the scene. The only way I know to do this would be in blueprint so I’m wondering if it would be more costly to use a blueprint with my static mesh in it versus a single static mesh itself. I mean, is there an easier way to use Custom Render Depth on everything in the scene? I’m basically just trying to add an outline all the actors in my game (I already have a material so that’s not a problem).

Any help is greatly appreciated. Thanks!!

Yesish.

Everything you place in your level is of the class actor (or actor blueprint if you will).

If you drag a static mesh into your level it will create a new “actor blueprint” with no functionality and the sole component being that static mesh.

So if you create a new blueprint with a static mesh as root component and nothing else at all. It will cost exactly as much resources.

Every bit of code / functionality you add will make it more expensive by exactly the amount you added yourself.

Cheers

Thanks for the help man! Just what I wanted to hear.