ThirdPerson_BP Crash / General Crash Bug
I have been trying to use UE4 recently for a project and I am using the ThirdPerson_BP to do so. I was informed that Unreal is/are having issues with AMD processors? I am running an Nvidia GeForce 650ti, 1 TB Drive, AMD 996 x4 Phenom, 8 GB DDR3 RAM.
I cannot work for more than 15 minutes before it usually crashes. I am not really running anything in the background, aside from a web browser, to take up my processing usage. Recently I was working within the default third person blueprint map and just deleting the brushes that were in place. Now maybe it was because I was clicking and pressing delete to quickly. Does the lighting have to rebuild after each iteration of my deleting these objects? If so than I can see where that could cause an issue with rapid subtraction from the map.
I will attempt to reproduce this bug and save and image of the crash report as well as the log for you guys to look at and better help me resolve this issue. Thank you for your time.
Sorry to hear about your editor crashing. Yes, the CrashReportLogs and repro steps like you mentioned are very helpful.
Take a minute to check out https://answers.unrealengine.com/questions/12363/how-do-i-report-a-bug.html, it has a list of all the things we need (including the logs and repro steps). And post them here.
answered May 22 '14 at 03:19 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here