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Difference in rendering(Editor/MobilePreview/QualcommDevice)

Hello everybody! Me and my friend found this "bug/issue". I mean differences in rendering.

Can you please explain why this happens? To reproduce this I differences, I used RayTracedSphere mat-function, so it's not a point light in the screenshots. The screenshots are taken from TopDownTemplate. I didn't change anything in the scene. I don't think that the problem is in OpenGL, because MobilePreview uses ES2, while my phone too

Mby there is some hidden settings, that I don't know

//MobilePreview alt text

//Editor alt text

//Sony Z1c, Qualcomm 800, Adreno 330, 720p alt text

Product Version: UE 4.12
mobilepreview.png (177.0 kB)
viewport.png (116.0 kB)
xperiaz1c.png (1.0 MB)
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asked Aug 03 '16 at 04:46 PM in Rendering

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