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How are changes in Velocity handled over a Network?

I made a DoubleJump function fora game that I'm working on, and it works, but only on the Server. When I try to call it on the client, nothing happens. Is it because UE4 is automatically correcting the velocity change for some odd reason?

Product Version: UE 4.12
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asked Aug 03 '16 at 06:48 PM in C++ Programming

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RadiantWings
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avatar image Devgroup Feb 27 '17 at 01:04 PM

Are you replicating the function?

avatar image Fatherg00se Jan 10 '19 at 02:02 AM

I have this same problem. how would you go about replicating the function?

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