Smooth compass pointer movement

I have a compass that points to north direction,

but now I want the pointer to move slowly smoothly to it. (slowly smoothly the value ZYaw to the angle 0)
here is my current code.

What you’re looking for is an interpolation.

Given a current position, a target position, delta time and a float determining the speed it will move smoothly from your current to the target position slowing down towards the end. If you want constant movement try “Interp To Constant” instead.

You’d plug an interpolation right in front of the “Set Render Angle”. So for a float meaning the node you’re looking for is “FInterp To” or “FInterp To Constant”.

There’s Interpolations for vectors, rotators and what not always with the first letter of the variable type in front of the “Interp”.

Cheers