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Sweep Doesn't Block Completely

I am attempting to set up a tank's canon rotation. It should rotate 360 degrees, unless collision occurs. I am using a sweep on SetActorLocation for collision. However, when it rotates to certain values during collision it'll slide to a new location. How can I keep it in place at collision instead of warping to a new spot? It seems to estimate to the nearest non-colliding point?

Here's a video to demonstrate my problem: https://www.youtube.com/watch?v=UujoGu73Xq8 Any help or insight would be greatly appreciated. Thanks!!!

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asked Aug 03 '16 at 10:14 PM in Blueprint Scripting

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Hi there, I'm guessing that the problem is coming either from the blueprint you have for rotation of the canon, or from the collision settings on your canon + the surrounding walls. In either case, it would be easier to help if you posted the blueprint for your rotation.

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answered Aug 03 '16 at 11:56 PM

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avatar image DaiWei Aug 04 '16 at 05:10 AM

Hey, thanks for the reply. I can take a picture, however, nothing special. Just SetActorLocation with Sweep enabled. Also using the coordinates related to the mouse with sine and cosine. That's it!

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