shipping build crash win64
I use Unreal 4.12.5. my project is 99.99% C++. Visually I have an empty floor and 2 bots, one being the player and the other one AI. I'm running heavy logic and logging so in development mode the frame rate stutters. I wanted to see if the shipping build would be more performant.
I successfully compiled a Windows 64-bit shipping build. When I run it the app just crashes. there are some entries in the Windows application log, and a Windows crash report file. The actual extension of the report file is .wer but I couldn't upload it, so I renamed it to .txt.
This is a sample.txt of an entry from Windows application log
I already tried verifying and reinstalling UE4, restarting etc. to no avail. same behavior with Windows 32. same behavior on another computer.
Please let me know.
asked Aug 04 '16 at 01:14 AM in Packaging & Deployment
After further investigation, I was unable to get any useful information from the logs, or determine what is causing the project to crash. What I'd recommend, as you suggested earlier, is attempting to slowly rebuild it from scratch. Although this process can be tedious, it will allow you to narrow down the cause of the crash. If you are able to determine the code that is causing the crash, feel free to reopen this thread and I'll be more than happy to look into the issue further. On the same note, if you are able to provide any additional information that you feel will be helpful in reproducing this in a clean project, don't hesitate to comment on this thread.
Have a great day!
answered Aug 10 '16 at 01:57 PM
Sean L ♦♦ STAFF
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