Hello. My question is:
- I want to load new asset from a .pak file, and use the asset at runtime.
- I have tried the example at import ressource at runtime - Rendering - Unreal Engine Forums. I copy the code and put a .png file into my project content folder, but it doesn’t work.
- What kind of file should be package into a .pak file? I have tried to use unrealPak.exe to package a .uasset file(which is a static mesh in engine). Is it right?
- Is there any other way to load asset from .pak file?
Best Regards.