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Proper android VR mesh/texture setting?

Hi, I'm currently building a VR project for android,

unfortunately after 1-3 minutes my app always crash/force stop on my device. everything is fine when using the VR example scene, but as i insert a new textured mesh, the problem always happened. I don't know if this problem caused by the mesh or the texture, i've played with mesh/texture/material setting, followed the Unreal texture guideline, even unlit material with no light gave no luck :(

my mesh only consist of 400 polys, 591 verts with 1 material with texture only sized 1028x1028. compared to the VR example scene with high poly mesh, but no texture. So I suspect the problem is with the texture. but i don't know what/why/how.

alt text

Product Version: UE 4.12
vr_crash.jpg (44.0 kB)
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asked Aug 04 '16 at 03:27 AM in Using UE4

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avatar image vanadot Aug 04 '16 at 01:11 PM

update: it seems the problem is the imported static mesh, I made a simple scene consists of basic unreal boxes/cubes with custom material, it works fine. Still couldn't figure out the problem tho T.T

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