Proper android VR mesh/texture setting?
Hi, I'm currently building a VR project for android,
unfortunately after 1-3 minutes my app always crash/force stop on my device. everything is fine when using the VR example scene, but as i insert a new textured mesh, the problem always happened. I don't know if this problem caused by the mesh or the texture, i've played with mesh/texture/material setting, followed the Unreal texture guideline, even unlit material with no light gave no luck :(
my mesh only consist of 400 polys, 591 verts with 1 material with texture only sized 1028x1028. compared to the VR example scene with high poly mesh, but no texture. So I suspect the problem is with the texture. but i don't know what/why/how.
asked Aug 04 '16 at 03:27 AM in Using UE4
Follow this question
Once you sign in you will be able to subscribe for any updates here