Windows Multi-Touch Support (UE-19347)

Hey All,

By now it’s not a secret anymore that Epic has backlogged Multi-Touch functionality for windows pc’s with touchscreen.
At the moment only mouse events can be simulated using touch, no more than 1 touch inputs can be handled (or 2 of you use pinching for your mouse-wheel input) .

I am actively looking to find better functionality for our visualization clients and most of this functionality can come from multi-touch support.

In this quest for multi-touch support i have ran into a few projects and posts that make me wonder: what is their status and (how) can I get my hands on their solution? I am posting this threat to hopefully start a more productive efford to (communally) find a solution for this missing feature.

Until now I’ve found the following interesting links:

  1. This C++ Plug-In that is undocumented, Maybe someone is able to create a successful implementation for this? Would be lovely if a “how to install and use this” is shared…

  2. This Paid Contract Request, It is commissioned by an US government instance so I really have no idea if they want and are allowed to share if they found a solution. Would be great to get at least confirmation if the contract was delivered successfully. Even better if the plugin(code) could be shared!

  3. This GitBook, At the moment it seems like a dud. only one page being accesible. I will keep on tracking this post since its academic set-up might offer better insight into how to implement multi-touch support for windows…

This is about all information (besides our communal begging for this feature) i could find… Let’s try to solve this together!

EDIT:
I’ve just found a post stating it will be featured in 4.14: “This is now in progress. The target release is 4.14, but it will be available via source on github probably within the next month after it has been sufficiently tested.”

I don’t know how long 4.14 will take until release but i am happy that Epic has heard our wishes! I am still curious if anyone can get the code from point 1 working:)

This has been implemented and will release in 4.14. I’ll update Unreal Engine Issues and Bug Tracker (UE-19347) once the code has been merged from our development branch to the main branch which is available on GitHub.

Thank you!