UAnimMontage is undefined after update
Hello, I just converted my project to try out the preview build, but apparently UAnimMontage is undefined now.
Do I have to use something else now? I can post my code if needed.
asked Aug 04 '16 at 11:20 AM in Bug Reports
From my testing I found that AnimMontage is not included by default in the 4.13 version of the engine. Adding an include statement for the AnimMontage class (
answered Aug 04 '16 at 04:47 PM
Since every file of your project must include [PROJECTNAME].h, simply insert that include in that file. In your case, put #include "Runtime/Engine/Classes/Animation/AnimMontage.h"
answered Oct 30 '16 at 09:40 PM
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