How do you compile C++ changes in a plugin?(solved, sort of)
I am using an unofficial plugin, and it comes as code + binaries.
I had to change to code to fit my project, but I can't figure how to compile it and update the binaries.
Is there a way to do this from the engine or VS?
I couldn't add the code to VS, so what I do now is I close the editor, then delete "Binaries" and "Intermediate" in the Plugins folder, then open the .uproject file and it builds everything.
It's very annoying to have to open or close the editor every time but it's the only solution I found to work with 4.12.
If you have it in engine directory it comples with engine, so "build" there should do the trick. Alternatively you can move plugin to game project (make "Plugins" directory in project) then it will compile with game project, after that you can move build bineries to engine directory. There also UAT command just to build plugin (-plugin) but i not sure how it works
answered Aug 04 '16 at 12:10 PM
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