[BUG] 4.11 - Doesn't Render Particles Correctly, when using a Widget!
I have several projects in 4.10 - they all run flawlessly!
I recently installed 4.11 - and noticed that in any project - when I enter "Immersive Mode" after pressing F11.. my particle effects do not render properly. They literally freeze up!
This conflict occurs as soon as a widget is created and added to the viewport. The engine (4.11) can not seem to render both correctly at the same time.
A gentleman from your staff had been helping me with this, and was convinced that the "Substance Plug-in" caused this issue. But I've since removed substance and uninstalled/reinstalled 4.11 - and still the same problem persists.
A friend of mine has substance and uses 4.11 but doesn't have this issue - What is going on here??
Any help regarding this matter would be greatly appreciated - as this has stunted my progress for almost 2 weeks. Unfortunately I can't use 4.11 otherwise ( BTW - same thing occurs in 4.12 )
asked Aug 04 '16 at 03:14 PM in Bug Reports
I'd like to report an update in regard to this issue: UE-32522
Anyone who may be experiencing this should know - that today I learned that when you cook the game and run it, all particle effects render perfectly fine in full screen!!
The Bottom Line: If you experience this glitch, you can rest easy knowing that it's just an in-engine glitch and it won't affect the final product.
Hope this helps others experiencing this problem - and staff can use this info to reassure them.
This sounds like a known issue, https://issues.unrealengine.com/issue/UE-32522
Take a look at that link and let me know if that sounds like what you're experiencing. If so, then it has already been entered into our system.
Thank you for your report.
answered Aug 04 '16 at 03:23 PM
Sean L ♦♦ STAFF
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