Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

[BUG] 4.11 - Doesn't Render Particles Correctly, when using a Widget!

I have several projects in 4.10 - they all run flawlessly!

I recently installed 4.11 - and noticed that in any project - when I enter "Immersive Mode" after pressing F11.. my particle effects do not render properly. They literally freeze up!

This conflict occurs as soon as a widget is created and added to the viewport. The engine (4.11) can not seem to render both correctly at the same time.

A gentleman from your staff had been helping me with this, and was convinced that the "Substance Plug-in" caused this issue. But I've since removed substance and uninstalled/reinstalled 4.11 - and still the same problem persists.

A friend of mine has substance and uses 4.11 but doesn't have this issue - What is going on here??

Any help regarding this matter would be greatly appreciated - as this has stunted my progress for almost 2 weeks. Unfortunately I can't use 4.11 otherwise ( BTW - same thing occurs in 4.12 )

Product Version: UE 4.11
more ▼

asked Aug 04 '16 at 03:14 PM in Bug Reports

avatar image

18 4 6 11

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

2 answers: sort voted first

I'd like to report an update in regard to this issue: UE-32522

Anyone who may be experiencing this should know - that today I learned that when you cook the game and run it, all particle effects render perfectly fine in full screen!!

The Bottom Line: If you experience this glitch, you can rest easy knowing that it's just an in-engine glitch and it won't affect the final product.

Hope this helps others experiencing this problem - and staff can use this info to reassure them.

more ▼

answered Aug 07 '16 at 09:51 AM

avatar image

18 4 6 11

(comments are locked)
10|2000 characters needed characters left
Viewable by all users


This sounds like a known issue, https://issues.unrealengine.com/issue/UE-32522

Take a look at that link and let me know if that sounds like what you're experiencing. If so, then it has already been entered into our system.

Thank you for your report.

more ▼

answered Aug 04 '16 at 03:23 PM

avatar image

Sean L ♦♦ STAFF
43.7k 485 152 440

avatar image vicecore Aug 04 '16 at 03:42 PM

Yes, thanks Sean - that's exactly correct!

Can I just ask - "backlogging" means you guys are aware of this and actively working on a fix? ..or that not enough people are experiencing the problem and therefore you prioritize it less ...I'm unclear on which?

...I'll also just mention in regard to UE-32522 - it's not just text blocks specifically - it's the widget! (you could have a progress bar, etc - any created widget that is added to viewport)

So what else can I do about this?

Ed was certain that the substance plug in had something to do with it ..but I've since eliminated that from the equation. This is our conversation if you feel like checking into this further... https://answers.unrealengine.com/questions/461305/particle-effects-malfunction-after-conversion-from.htm

Your Staff does such a Great Job here!! ...I have to say!! you guys are very responsive. Ed spent a lot of time looking into this for me. Hope we can eventually get this resolved

avatar image Sean L ♦♦ STAFF Aug 04 '16 at 03:52 PM

The backlogged resolution is given to issues that are considered a lower priority. At the current time, our development staff are currently focusing their efforts on high-priority crash and showstopper bugs.

Unfortunately, at this time, there are no known workarounds for the issue. However, if you do end up discovering one, feel free to post it here so other users can make use of it.

Thank you for providing the additional information!

Have a great day

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question