Hi,
I am observing a crash when I create a media player with a corresponding media texture. After I start to play any of the new FileMedia Source assets I randomly get the following crash:
See below for call stack.
I am not sure if a MediaPlayer asset now needs a soundwave to be set but it appears that creating an emtpy sound asset fixes the crashes.
You can also observe the crash when trying to delete the media player and texture asset after playing the video.
UE4Editor_WmfMedia!FWmfMediaTracks::SetAudioSink()
Access violation - code c0000005 (first/second chance not available)
UE4Editor_WmfMedia!FWmfMediaTracks::SetAudioSink()
UE4Editor_MediaAssets!UMediaPlayer::BeginDestroy() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\mediaassets\private\assets\mediaplayer.cpp:453]
UE4Editor_CoreUObject!UObject::ConditionalBeginDestroy() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:739]
UE4Editor_CoreUObject!CollectGarbageInternal() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:1281]
UE4Editor_CoreUObject!CollectGarbage() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:1320]
UE4Editor_UnrealEd!PackageTools::UnloadPackages() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\packagetools.cpp:325]
UE4Editor_UnrealEd!ObjectTools::CleanupAfterSuccessfulDelete() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\objecttools.cpp:1493]
UE4Editor_UnrealEd!ObjectTools::ForceDeleteObjects() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\objecttools.cpp:2215]
UE4Editor_UnrealEd!FAssetDeleteModel::DoForceDelete() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\assetdeletemodel.cpp:284]
UE4Editor_UnrealEd!SDeleteAssetsDialog::ForceDelete() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\dialogs\sdeleteassetsdialog.cpp:705]
UE4Editor_UnrealEd!TMemberFunctionCaller::operator()<>() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\delegates\delegateinstanceinterface.h:161]
UE4Editor_UnrealEd!TTupleImpl >::ApplyAfter >() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\delegates\tuple.h:115]
UE4Editor_UnrealEd!TBaseSPMethodDelegateInstance<0,SDeleteAssetsDialog,0,FReply __cdecl(void)>::Execute() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:317]
UE4Editor_Slate!TBaseDelegate::Execute() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:521]
UE4Editor_Slate!SButton::OnMouseButtonUp() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:278]
UE4Editor_Slate!::operator()() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4891]
UE4Editor_Slate!FEventRouter::Route >() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:215]
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4880]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5338]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5318]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1584]
UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1930]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:747]
UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:669]
user32
user32
UE4Editor_Core!FWindowsApplication::PumpMessages() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1942]
UE4Editor_Slate!FSlateApplication::TickPlatform() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1481]
UE4Editor_Slate!FSlateApplication::AddModalWindow() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1978]
UE4Editor_UnrealEd!UEditorEngine::EditorAddModalWindow() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:3588]
UE4Editor_UnrealEd!ObjectTools::DeleteObjects() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\objecttools.cpp:1698]
UE4Editor_UnrealEd!ObjectTools::DeleteAssets() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\objecttools.cpp:1605]
UE4Editor_ContentBrowser!FAssetContextMenu::ExecuteDelete() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\contentbrowser\private\assetcontextmenu.cpp:1784]
UE4Editor_ContentBrowser!SContentBrowser::HandleDeleteCommandExecute() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:1972]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,TTypeWrapper __cdecl(void)>::Execute() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:317]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl(void)>::ExecuteIfSafe() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:423]
UE4Editor_Slate!FUICommandList::ConditionalProcessCommandBindings() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:211]
UE4Editor_Slate!FUICommandList::ProcessCommandBindings() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:155]
UE4Editor_ContentBrowser!SContentBrowser::OnKeyDown() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:971]
UE4Editor_Slate!::operator()() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4507]
UE4Editor_Slate!FEventRouter::Route >() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:215]
UE4Editor_Slate!FEventRouter::RouteAlongFocusPath,FKeyEvent>() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:197]
UE4Editor_Slate!FSlateApplication::ProcessKeyDownEvent() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4505]
UE4Editor_Slate!FSlateApplication::OnKeyDown() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4420]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1419]
UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1930]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:747]
UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:669]
user32
user32
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:905]
UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2788]
UE4Editor!GuardedMain() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launch.cpp:156]
UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll