Global Shader Cache File Missing on Mac build.
When we are sending the Mac build of our project to our client via file transfer, they are getting an error on their end when launching the game:
The global shader cache file is missing. The error specifies the exact filename. Then a note about no cooked content was found.
What is strange is that we are able to run the game fine on our end with no issues. Any ideas how our clients might be able to fix this error on their end? Thanks in advance.
asked Aug 04 '16 at 05:48 PM in Packaging & Deployment
Hi Jason Layel,
Since we have not heard back from you in a while, we are marking this post "resolved" for tracking purposes. However, if you continue to get the "Global Shader Cache File Missing" error, respond with requested log (using the updated settings) and we will continue to investigate.
answered Aug 11 '16 at 08:22 PM
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