Is it possible to export a mesh from the map/level with its set scale?
When building levels we often need to build meshes to fit an empty space. I hope to have the ability to export selected meshes into an OBJ/FBX so we can create custom meshes in maya/max that fit the created level.
At this moment I only found a way to export a mesh from selected BSPs, but its really tedious and not precise to create them around existing meshes to then export them.
asked May 21 '14 at 10:45 AM in Using UE4
Everything works just fine, for some reason some meshes did not keep their proportions when we first tried.
answered May 23 '14 at 01:37 AM
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