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Is it possible to export a mesh from the map/level with its set scale?

When building levels we often need to build meshes to fit an empty space. I hope to have the ability to export selected meshes into an OBJ/FBX so we can create custom meshes in maya/max that fit the created level.

At this moment I only found a way to export a mesh from selected BSPs, but its really tedious and not precise to create them around existing meshes to then export them.

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asked May 21 '14 at 10:45 AM in Using UE4

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avatar image Ben Halliday STAFF May 21 '14 at 04:09 PM

Hey bigzer,

I'm not sure I understand the issue. To export a Static Mesh, simply find the asset in the Content Browser, right-click on it, and click Export. Are you attempting to export geometry brushes? If that's the case, the only way to do it is to create a Static Mesh from the brush and export it as you would any other Static Mesh. Is there a different issue you're running into with this process?

Ben Halliday

avatar image bigzer May 23 '14 at 01:35 AM

Hello Ben,

It seems the export feature is working fine... sorry... Last day I was talking to an artist and he showed me that exporting didn't preserve scales but today we tried again and for some reason its working just fine!

I should have tested on a separate computer, my bad, everything is fine both for BSP and Meshes!

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Everything works just fine, for some reason some meshes did not keep their proportions when we first tried.

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answered May 23 '14 at 01:37 AM

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