Is it possible to export a mesh from map/level with its set scale?

When building levels we often need to build meshes to fit an empty space.
I hope to have ability to export selected meshes into an OBJ/FBX so we can create custom meshes in maya/max that fit created level.

At this moment I only found a way to export a mesh from selected BSPs, but its really tedious and not precise to create them around existing meshes to then export them.

Hey ,

I’m not sure I understand issue. To export a Static Mesh, simply find asset in Content Browser, right-click on it, and click Export. Are you attempting to export geometry brushes? If that’s case, only way to do it is to create a Static Mesh from brush and export it as you would any other Static Mesh. Is there a different issue you’re running into with this process?

Hello ,

It seems export feature is working fine… sorry… Last day I was talking to an artist and he showed me that exporting didn’t preserve scales but today we tried again and for some reason its working just fine!

I should have tested on a separate computer, my bad, everything is fine both for BSP and Meshes!

Everything works just fine, for some reason some meshes did not keep their proportions when we first tried.