Foliage disappearing in split-screen

When my game goes into split-screen mode, for one of the players grass will not render on their screen. it will render fine for most of the other players, then while playing it will pop back into existence for the one player, and go away for another. It will often disappear in random patches and then come back. I’d like it to be consistently visible for all players.
Any idea what’s causing this?

In the image here, you can see player 1 isn’t rendering the tall grass, while player 4 sees it fine.

Any solution to this? I am having the exact same problem

Hey Harth! I actually just managed to fix it a few weeks ago after giving up for months on it, so thank you for reminding me to come back here and mark it complete. I solved it by going to Project Settings > Rendering > Culling > Unchecking the box for “Occlusion Culling”. This does however prevent your game from culling anything ever, so it wasn’t a huge issue for my game which is low poly with no textures, but it might cause issues for projects with a higher graphical fidelity.

Hope that helps!

Ok, thank you for that wokaround. Yet this costs me ~5 FPS and I haven’t even added the background of my game yet, so this is barely feasible. I hope this bug gets fixed soon…