Hey there!
I’m trying to add a simple melee attack inside my behavior tree but instead of adding a simple “play animation” node, I want a few more control, so I created a custom task, the problem is that I’m sending a function call to the BP to start the attack animation (montage animation) but if I add a success node it continue with the next task not displaying the full animation.
I created this task that works just fine but I feel that is not the best solution and want to know your thoughts or a cleaner way to do it.
Thanks!
Update: Found this related question [https://answers.unrealengine.com/questions/464622/ai-best-way-to-detect-an-animation-completion.html#comment-464622-form][2]