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static mesh detail problems

Hi there, I am having problems when I import a .FBX from 3dmax 2014 into Unreal engine 4.12. The thing is I exported using snoothing groups checked and not checked and the problem remains. This is the problem I am having. Thanks for your help.alt text

Product Version: UE 4.12
01.jpg (756.0 kB)
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asked Aug 04 '16 at 09:28 PM in Using UE4

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