How do i cast save game object data to my hud?
Hi, im trying to do the basic procedure of getting an integer value to be displayed on the hud as im making an endless runner and want the player to see how many coins they have collected.
However, im trying to display this variable from within a save game object, what i currently have within my hud blueprint is seen below:
Usually im used to getting the data from a blueprint such as a third person controller so i'd normally plug a "get player controller" something like that into the cast to third person node. But i have no idea which node is the approrpiate one to plug into the "object" on my cast to mysavegame. Please can anyone tell me what node to use as im currently unable to pass the data to my hud.
asked Aug 05 '16 at 01:21 AM in Blueprint Scripting
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