x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

VR as learning tool for university students...

Hey ya guys, I'm fairly new to UE4 (like 2 months).

I work for a university creating animations for new learning experiences for students, but am looking for new ways to deliver that kind of learning. So I was thinking of using Google Cardboard with UE4 but it would have to be on both iPhones and Androids but it seems iOS isn't supported (see here at 01:04:05, https://www.twitch.tv/unrealengine/v/81754832). So am I barking up the wrong VR tree and maybe go in a different direction (keeping in mind I've got a tight budget working with academics)?

Thanks in advance!

Product Version: UE 4.12
Tags:
more ▼

asked Aug 05 '16 at 01:34 AM in VR

avatar image

twistedpancreas
46 8 16 18

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first
  1. Why VR? And before you answer that, we should ask "What IS VR?"

  2. VR is a new medium. The magic of VR isn't a fancy set of stereoscopic googles, it's a design shift in thinking about the way people see and interact with digital worlds. When you're building a virtual reality world, you're trying to create a virtual reality. This presents a whole slew of new challenges:

  3. Presence: What is it?

  4. Immersion: What creates it? What breaks it?

  5. Motion sickness: Why does it happen? What causes it? How do you prevent it?

  6. Motion Controllers: How do you create a seamless interaction between user intention and desired game response?

  7. User Interfaces: How do you create user interfaces which don't break immersion and presence?

  8. Locomotion Systems: How do people move around? Room scale in a box? Teleportation? Walk a motion? Rails?

So, anyone working in virtual reality will eventually have to grapple with these new areas. The question you're going to have to ask is whether you want to teach an animation class or teach a class on virtual reality with animation added in? All the stuff you learn about animation can be done in virtual reality, but I'm thinking that adding virtual reality to the mix would turn into a distraction from learning the fundamentals of animation.

What would be interesting is to add a virtual reality viewing as a part of the animation and modeling workflow. Is the model built to the correct scale? Is a vertex noticeably off? Is there too much popping between certain keyframes? Are there seams in the texture? Holes in the mesh? etc. Maybe getting a single high powered VR HMD which the class can share and use to view their final product would be a good bonus treat?

more ▼

answered Aug 05 '16 at 02:10 AM

avatar image

Slayemin
829 50 29 73

avatar image twistedpancreas Aug 05 '16 at 04:20 AM

Hey ya Slayemin.

It's not for teaching animation, it's more for learning "experiences" for any student who can visit archaeological digs (using photogrammetry), be in a simulation of Occupation Health & Safety in a factory environment, or Law students witnessing a court scene that includes the ability to walk around a crime scene/ car crash etc... Even maybe using a omni (http://www.virtuix.com/)

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question