Adding Wheel Handler to Layered Blend

Hello, I’m making an aircraft that has landing gear that deploys and retracts. It also has some other moving mechanical parts such as a speedbrake, flaps, and canopy.

I have gotten all the animations to work together in my animation blueprint by using combination of State Machines, and a Layered blend per bone node connected to my Final Animation Pose.

The problem I’m having now is that I’m not sure how to add functionality to my wheels and make the suspension (hydraulic struts) work.

I’m following [this Vehicle guide][1] and it says to do something like this:

https://docs.unrealengine.com/latest/images/Engine/Physics/Vehicles/VehicleUserGuide/fullVehGameAnimBP.jpg

This is what I have so far:

As you can see, I have no way to connect everything up to the Final Animation Pose.

I have separate animations for the hydraulic struts compressing, but I don’t know if they’ll be useful. I feel like it’s better to set this up through unreal as it will look and function better.

How can I add functionality to my wheels and struts? Thank you