Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Workarounds for UE-19345: Binding the address from FSocketSubsystemIOS::GetLocalHostAddr fails on arm64 but works on armv7?

I have been running into problems getting a working arm64 build of my multiplayer game running on iOS. When I attempt to connect to a dedicated server using the open console command, the armv7 builds connect fine, but the arm64 builds fail to bind to the FSocketSubsystemIOS::GetLocalHostAddr.

After a few days of hair pulling, and frantic Googling, I eventually found UE-19345, which seems to have been an issue since 4.7. Since the App Store now requires an arm64 build, I can't be the only person developing a multiplayer game on iOS to have encountered this.

Are there any known workarounds for this problem? Is it only triggered by a specific configuration?

Product Version: UE 4.12
more ▼

asked Aug 05 '16 at 09:40 AM in Everything Else

avatar image

Chris Salmon
36 1 2 5

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question