After setting AnimBlueprintClass with Blueprint the animation blueprint states to not operate.
If i set the animation class via blueprint the animation for the player never starts the player is stuck in the TPose default and when debugging the graph the isValid for the character fails.The character skeleton and animation works lovely if i use the drop down in the default section of the character blueprint. But when setting this on event play it does not initialize it seems.
When moving in the world i can move and jump but no animation states execute.
asked May 21 '14 at 11:21 AM in Bug Reports
Figured it out in C++. I had to add the dynamic changing code in the Character class itself.
answered May 26 '14 at 08:44 PM
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