click mesh - show and run widget
arrg.. Hoping for simple answer :)
I have a Blueprint which includes an animated mesh. Also in the blueprint is a Widget with some animation. The mesh animation runs on the stage when clicked. I want to hide the widget until the mesh is clicked and its animation runs - this is when I want to see the widget. in this way, using the widget, I can display info about the mesh animation.
Hope that makes some sense! two days I have been working on just getting this working! pleaseeee heeelllp!
asked Aug 05 '16 at 10:37 AM in Using UE4
welll.. I created a work-around.. it will do until I can find the right way to do this! Maybe this will help someone :)
answered Aug 05 '16 at 02:53 PM
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