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Unreal Engine Editor crashes at launch

This is the error report I got when the Unreal Engine Editor crashed at launch

Computer Specs:

Macbook Pro MD101

Processor 2.5 Ghz Interl Core i5

Memory 4GB 1600 mhz DDR3

Graphics Intel HD Graphics 4000 1024 MB

MachineId:E6FBF7018445751BB597B1A9FD55F22A EpicAccountId:907b626e38014106afbe42168cf621fa


FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x10b6e774b [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp, > line 293] [in UE4Editor-Core.dylib] FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x10b8894e6 [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Core/Private/Mac/MacPlatformOutputDevices.cpp, > line 93] [in UE4Editor-Core.dylib] FOutputDevice::Logf(wchar_t const*, ...) Address = 0x10b940f27 [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Core/Private/Misc/OutputDevice.cpp, > line 154] [in UE4Editor-Core.dylib] FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) Address = 0x10b93c4c4 [Runtime/Core/Public/Containers/ContainerAllocationPolicies.h, > line 484] [in UE4Editor-Core.dylib] LoadShaderSourceFileChecked(wchar_t const*, FString&) Address = 0x11246e415 [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/ShaderCore/Private/ShaderCore.cpp, line 367] [in UE4Editor-ShaderCore.dylib] GetShaderIncludes(wchar_t const*, TArray&, unsigned int) Address = 0x11246f545 [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/ShaderCore/Private/ShaderCore.cpp, line 400] [in UE4Editor-ShaderCore.dylib] AddShaderSourceFileEntry(TArray FDefaultAllocator>&, FString const&) Address = 0x112478d98 [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/ShaderCore/Private/ShaderCore.cpp, line 214] [in UE4Editor-ShaderCore.dylib] GetAllShaderSourceFiles(TArray FDefaultAllocator>&) Address = 0x11246dfeb [Runtime/Core/Public/Containers/ContainerAllocationPolicies.h, line 484] [in UE4Editor-ShaderCore.dylib] BuildShaderFileToUniformBufferMap(TMap TArray FDefaultAllocator>, FDefaultSetAllocator, TDefaultMapKeyFuncs TArray FDefaultAllocator>, false> >&) Address = 0x1124701af [Runtime/Core/Public/Containers/Array.h, line 723] [in UE4Editor-ShaderCore.dylib] InitializeShaderTypes() Address = 0x112473076 [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/ShaderCore/Private/ShaderCore.cpp, line 621] [in UE4Editor-ShaderCore.dylib] FEngineLoop::PreInit(wchar_t const*) Address = 0x10b603901 (filename not found) [in UE4Editor] GuardedMain(wchar_t const*) Address = 0x10b61aeb1 (filename not found) [in UE4Editor] -[UE4AppDelegate runGameThread:] Address = 0x10b62cedc (filename not found) [in UE4Editor] -[FCocoaGameThread main] Address = 0x10b857776 [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Core/Private/Mac/CocoaThread.cpp, > line 368] [in UE4Editor-Core.dylib] Unknown() Address = 0x7fff96f65e92 (filename not found) [in Foundation] _pthread_body Address = 0x7fff9aeb705a (filename not found) [in libsystem_pthread.dylib] _pthread_body Address = 0x7fff9aeb6fd7 (filename not found) [in libsystem_pthread.dylib] thread_start Address = 0x7fff9aeb43ed (filename not found) [in libsystem_pthread.dylib]

Product Version: UE 4.12
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asked Aug 05 '16 at 12:23 PM in Using UE4

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