Unreal Engine Editor crashes at launch

This is the error report I got when the Unreal Engine Editor crashed at launch

Computer Specs:

Macbook Pro MD101

Processor 2.5 Ghz Interl Core i5

Memory 4GB 1600 mhz DDR3

Graphics Intel HD Graphics 4000 1024 MB

MachineId:E6FBF7018445751BB597B1A9FD55F22A
EpicAccountId:907b626e38014106afbe42168cf621fa

SEGV_MAPERR at 0x3

FGenericPlatformMisc::RaiseException(unsigned
int) Address = 0x10b6e774b
[/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp,
line 293] [in UE4Editor-Core.dylib]
FOutputDeviceMacError::Serialize(wchar_t
const*, ELogVerbosity::Type, FName
const&) Address = 0x10b8894e6
[/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Core/Private/Mac/MacPlatformOutputDevices.cpp,
line 93] [in UE4Editor-Core.dylib]
FOutputDevice::Logf(wchar_t const*,
…) Address = 0x10b940f27
[/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Core/Private/Misc/OutputDevice.cpp,
line 154] [in UE4Editor-Core.dylib]
FDebug::AssertFailed(char const*, char
const*, int, wchar_t const*, …)
Address = 0x10b93c4c4
[Runtime/Core/Public/Containers/ContainerAllocationPolicies.h,
line 484] [in UE4Editor-Core.dylib]
LoadShaderSourceFileChecked(wchar_t
const*, FString&) Address =
0x11246e415
[/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/ShaderCore/Private/ShaderCore.cpp,
line 367] [in
UE4Editor-ShaderCore.dylib]
GetShaderIncludes(wchar_t const*,
TArray&,
unsigned int) Address = 0x11246f545
[/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/ShaderCore/Private/ShaderCore.cpp,
line 400] [in
UE4Editor-ShaderCore.dylib]
AddShaderSourceFileEntry(TArray FDefaultAllocator>&, FString const&)
Address = 0x112478d98
[/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/ShaderCore/Private/ShaderCore.cpp,
line 214] [in
UE4Editor-ShaderCore.dylib]
GetAllShaderSourceFiles(TArray FDefaultAllocator>&) Address =
0x11246dfeb
[Runtime/Core/Public/Containers/ContainerAllocationPolicies.h,
line 484] [in
UE4Editor-ShaderCore.dylib]
BuildShaderFileToUniformBufferMap(TMap TArray FDefaultAllocator>,
FDefaultSetAllocator,
TDefaultMapKeyFuncs TArray FDefaultAllocator>, false> >&) Address
= 0x1124701af [Runtime/Core/Public/Containers/Array.h,
line 723] [in
UE4Editor-ShaderCore.dylib]
InitializeShaderTypes() Address =
0x112473076
[/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/ShaderCore/Private/ShaderCore.cpp,
line 621] [in
UE4Editor-ShaderCore.dylib]
FEngineLoop::PreInit(wchar_t const*)
Address = 0x10b603901 (filename not
found) [in UE4Editor]
GuardedMain(wchar_t const*) Address =
0x10b61aeb1 (filename not found) [in
UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x10b62cedc (filename not
found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x10b857776
[/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Core/Private/Mac/CocoaThread.cpp,
line 368] [in UE4Editor-Core.dylib]
Unknown() Address = 0x7fff96f65e92
(filename not found) [in Foundation]
_pthread_body Address = 0x7fff9aeb705a (filename not found) [in
libsystem_pthread.dylib]
_pthread_body Address = 0x7fff9aeb6fd7 (filename not found) [in
libsystem_pthread.dylib] thread_start
Address = 0x7fff9aeb43ed (filename not
found) [in libsystem_pthread.dylib]