My project works fine in the editor, but my packaged project crashes when a player joins the game.
I have very little to share besides a log that doesn’t show anything … I’ve even disconnected all the client-server logic and the error still occurs.
[2016.08.05-12.20.03:596][
90]LogMemory: 29312K allocated in
pools (with 5691K slack and 2152K
waste). Efficiency 92.66%
[2016.08.05-12.20.03:596][
90]LogMemory: Allocations 143448
Current / 956833 Total (in 440 pools)
[2016.08.05-12.20.03:596][
90]LogMemory:
[2016.08.05-12.20.03:634][
90]LogAIModule: Creating AISystem for
world TopDownExampleMap
[2016.08.05-12.20.03:635][
90]LogWorld: Game class is
‘TopDownGameMode_C’
[2016.08.05-12.20.03:636][ 90]LogInit:
WinSock: Socket queue 131072 / 131072
[2016.08.05-12.20.03:640][ 90]LogInit:
WinSock: I am Pascal-PC
(192.168.178.13:0)
[2016.08.05-12.20.03:640][
90]PacketHandlerLog: Loaded
PacketHandler component:
Engine.EngineHandlerComponentFactory
(StatelessConnectHandlerComponent)
[2016.08.05-12.20.03:640][ 90]LogNet:
GameNetDriver IpNetDriver_0
IpNetDriver listening on port 7777
[2016.08.05-12.20.03:641][
90]LogWorld: Bringing World
/Game/TopDownBP/Maps/TopDownExampleMap.TopDownExampleMap
up for play (max tick rate 0) at
2016.08.05-14.20.03 [2016.08.05-12.20.03:641][
90]LogWorld: Bringing up level for
play took: 0.000824
[2016.08.05-12.20.03:645][ 90]LogLoad:
Took 0.057121 seconds to
LoadMap(/Game/TopDownBP/Maps/TopDownExampleMap)
[2016.08.05-12.20.16:997][917]LogNet:
NotifyAcceptingConnection: Server
TopDownExampleMap accept
[2016.08.05-12.20.16:997][917]LogHandshake:
SendConnectChallenge. Timestamp:
13.424959, Cookie: 200087209087189207065014054218111172193081015144026172156225
[2016.08.05-12.20.16:997][917]LogNet:
NotifyAcceptingConnection: Server
TopDownExampleMap accept
[2016.08.05-12.20.17:013][918]LogNet:
NotifyAcceptingConnection: Server
TopDownExampleMap accept
[2016.08.05-12.20.17:013][918]LogNet:
Server accepting post-challenge
connection from: 127.0.0.1:49726
[2016.08.05-12.20.17:013][918]PacketHandlerLog:
Loaded PacketHandler component:
Engine.EngineHandlerComponentFactory
(StatelessConnectHandlerComponent)
[2016.08.05-12.20.17:013][918]LogNet:
NotifyAcceptedConnection: Name:
TopDownExampleMap, TimeStamp: 08/05/16
14:20:17, [UNetConnection] RemoteAddr:
127.0.0.1:49726, Name: IpConnection_0, Driver: GameNetDriver IpNetDriver_0,
IsServer: YES, PC: NULL, Owner: NULL
[2016.08.05-12.20.17:013][918]LogNet:
AddClientConnection: Added client
connection: [UNetConnection]
RemoteAddr: 127.0.0.1:49726, Name:
IpConnection_0, Driver: GameNetDriver
IpNetDriver_0, IsServer: YES, PC:
NULL, Owner: NULL
[2016.08.05-12.20.17:207][930]LogNet:
NotifyAcceptingChannel Control 0
server World
/Game/TopDownBP/Maps/TopDownExampleMap.TopDownExampleMap:
Accepted
[2016.08.05-12.20.17:207][930]LogNet:
Remote platform little endian=1
[2016.08.05-12.20.17:207][930]LogNet:
This platform little endian=1
[2016.08.05-12.20.17:207][930]LogNet:
GetLocalNetworkVersion:
GEngineNetVersion: 3039270,
ProjectName: multiplayersystem,
ProjectVersion: 1.0.0.0,
InternalProtocolVersion: 9,
LocalNetworkVersion: 2160567027
[2016.08.05-12.20.17:223][931]LogNet:
Login request:
/Game/TopDownBP/Maps/MainMenu userId:
Invalid
[2016.08.05-12.20.17:239][932]LogNet:
Client netspeed is 10000
[2016.08.05-12.20.17:287][935]LogNet:
Join request:
/Game/TopDownBP/Maps/MainMenu?SplitscreenCount=1
[2016.08.05-12.20.17:290][935]LogNet:
Join succeeded: 258
[2016.08.05-12.20.17:291][935]LogWindows: Windows GetLastError: The operation
completed successfully. (0)