How can I make my character have the starting mannequins animations in UE4?

Hi, I have been working with UE4 for about 2 months now, and have only just started trying to create a small game for a project I am working on. I have currently imported a character I have made in Adobe Fuse into my Third Person Project. I have followed many tutorials on how to do so, and have the jidst of it down. However, when I try to switch out the mesh of the starting mannequin with my character, it just places my character into the editor in a T-pose. I am trying to make my character have the starting animations of the mannequin, but do not know how. Could anyone help me?

Hey -

After importing your character and setting it as the skeletal mesh, you also need to set the Animation Mode and Anim Class appropriately. If you are using the third person template project, the default for these are “Use Animation Blueprint” and “ThirdPerson_AnimBP_C” respectively. You will have to ensure that your skeleton has the same animation targets as the default mannequin so that the animation lines up correctly. This link should help provide additional information: https://docs.unrealengine.com/latest/INT/Engine/Animation/RetargetingDifferentSkeletons/

Cheers