Tessellation on a sphere is uneven
I have a sun material with tessellation to sort of give off that sun-flare look. However, I've noticed that not all of the sphere is evenly tessellated - it appears to only tessellate along one axis going (X+, Y+, Z+), like so:
Here's that with the intensity turned up a bit so you can see it better:
The material looks like this, with the white values indicating the values of the second picture.
Def Speed controls how fast the bumps move along the surface of the sphere, intensity is how far out the bumps go (c.f. picture 1 to picture 2), and scale makes them skinnier or wider.
I'm no artist, so sorry if there is an obvious answer. I can't find it.
asked Aug 05 '16 at 04:56 PM in Rendering
you just need to multiplys the by the vertex normal . should work with that :
answered Aug 05 '16 at 06:03 PM
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