[Closed] PlayHapticEffect not working on HTC Vive 4.12.5
Hello, After been searching through internet for days I have finally decided to ask for help. I am trying to use haptic effects in HTC vive controller but there is no way to make them work well. I can use the play force feedback effect but I can not achieve the effect I want with them, also when I package my game in shipping it crashes randomly in this function inside CurveBase.cpp:
And this is my call stack:
It works well on the editor but I need it working on a packaged build too.
The PlayHapticEffect never played for me, I tried creating a HapticEffect blueprint on the editor and playing it through the blueprint function but it never works, maybe I am doing something wrong, this is my haptic effect blueprint:
Any help on this would be appreciated, Thanks :)
asked Aug 05 '16 at 05:19 PM in VR
The question has been closed Aug 23 '16 at 12:39 PM by iscaru1988 for the following reason:
The question is answered, right answer was accepted
PlayHapticFeedback for the Vive is completely broken as of now and wont work.
What you could do to achieve a similar effect is to do it yourself using PlayDynamicForceFeedback (lets you control the ForceFeedback a bit better than normal PlayForceFeedback), but you wont have any graphical curves but need to code this part yourself.
answered Aug 10 '16 at 09:16 AM
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